A Dungeons & Dragons podcast where six friends surrender to the will of the dice in order to create immersive and hilarious stories.
You can find more great content on youtube.com/rollforregret
A Dungeons & Dragons podcast where six friends surrender to the will of the dice in order to create immersive and hilarious stories.
You can find more great content on youtube.com/rollforregret
Monday Dec 09, 2024
Monday Dec 09, 2024
Monday Dec 09, 2024
Our heroes make their way to Castle Never to see how they might aid the city against the many looming threats. Are they marching head first into an ambush?
Monday Dec 09, 2024
Monday Dec 09, 2024
Monday Dec 09, 2024
Having narrowly escaped being digested by the great sea beast Laviathus, the Iron Wolves decide to travel to the city of Neverwinter.
Tuesday Oct 22, 2024
Tuesday Oct 22, 2024
Tuesday Oct 22, 2024
Trapped inside the enormous beast, the Iron Wolves must fight their way out. Will the plan to escape work or will they be trapped inside forever?
Thursday Oct 17, 2024
Thursday Oct 17, 2024
Thursday Oct 17, 2024
Boarding Angajuk, their sperm whale companion, the Iron Wolves discover a terrifying creature of the depths and the secrets which lay within.
Wednesday Dec 13, 2023
Wednesday Dec 13, 2023
Wednesday Dec 13, 2023
In the ruins of Durinthal, an ancient dwarven fortress, the Iron Wolves faced a fierce some enemy, the elder brain, Zor'kul. Weary from battle, and desperate for answers, they prepare for a journey to the Sword Coast.
Wednesday Nov 29, 2023
Wednesday Nov 29, 2023
Wednesday Nov 29, 2023
An elder brain has been discovered in the depths of the ancient fortress. Can the heroes defeat it and it's allies?
Wednesday Nov 15, 2023
Wednesday Nov 15, 2023
Wednesday Nov 15, 2023
The Iron Wolves venture further into the mind flayer tunnels only to discover an ancient dwarven fortress.
Monday Nov 06, 2023
Monday Nov 06, 2023
Monday Nov 06, 2023
The Iron Wolves make their way back to the cave where they last saw Buzug the Owlbear. Confirming the loss of their stalwart companion the Iron Wolves steel themselves for the horrors that lay deeper within the caves.
The Iron Wolves
Following the defeat of the Frost Maiden and the end of the Everlasting Rime (an eternal winter in Icewind Dale), the heroes of Ten Towns, the Iron Wolves, seek to rebuild the desolated region.
The Iron Wolves formed a little over three years before the beginning of our story. All five members were strangers when they decided to unite forces in order to defeat Auril, an evil goddess that plagued the region with an eternal winter.
Player Characters
Human Bard
Human Barbarian
Human Paladin
Elf Wizard
The icy tendrils of the Everlasting Rime have retreated from the region of Icewind Dale three years ago, their frozen grip loosened by the bravery of the Iron Wolves, the Heroes of Ten Towns. Auril, the Frostmaiden's malevolent shadow is no longer cast on the land and the people of the Towns commemorate that fact by incorporating her defeat with the celebrations of Greengrass, the holiday which already marks the end of winter and beginning of spring. A time of renewal, rebirth, and the blossoming of new life. Against all odds, the communities of Ten Towns stand resilient. The end of the Rime is more than a triumph over an endless winter; it's a victory against despair, a rebellion against fate itself. The people see this particular Greengrass not just as a festival, but a rite of renewal - a promise of life after death, dawn after night. It has taken three years for the people to rebuild after the devastation of the chardalyn dragon, that terrible construct which was released upon them those three years ago by the mad duergar king, Xardorok Sunblight. Most of the reconstruction is finished and that which remains is going to be completed this summer. This Greengrass celebration feels like the first festival in which the people can finally move forward. Plans were quickly put into motion for the most extravagant Greengrass that Icewind Dale has ever seen. The locals have taken to calling it, "The Dawn of the Thaw." It is to be a testament to endurance and a tribute to those who were lost. In the days leading up to the festival, the air in each town is alight with the sounds of hammers and saws, laughter and song. Merchants and traders from the southern lands, hearing news of the Rime's end, have begun to trickle back into the region, their wagons loaded with exotic goods and their pockets filled with coin. Yet even as joy fills the air, questions loom on the horizon. While the people of the Towns prepare for their grandest festival, the astute among them recognize that a thaw reveals as much as it hides. The melting snow uncovers both seeds of new life and the bones of unresolved pasts. For heroes like yourselves, the end of the Everlasting Rime is but a chapter closed in a tome of endless stories. Greengrass is a day of festivities, but it's also a frontier of new beginnings - a blank parchment awaiting the ink of your deeds. Welcome, adventurers, to the Dawn of the Thaw.